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PlayerMousemovementArea Property

The allowed movement area for the mouse pointer. Set movementAreaUnit to determine the data format of this value. This rect is a screen-space rect with 0, 0 at the lower-left corner. If you pass a UnityEngine.Rect in which represents 0, 0 as the upper-left corner, Y will automatically be flipped.

Namespace:  Rewired.Components
Assembly:  Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public ScreenRect movementArea { get; set; }

Property Value

Type: ScreenRect
See Also