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UnityUITextMeshProGlyphHelperoverrideSpriteMaterialProperties Property

If enabled, local values such as Sprite color will be used instead of the value on the base material.

Namespace: Rewired.Glyphs.UnityUI
Assembly: Rewired_Glyphs (in Rewired_Glyphs.dll) Version: 0.0.0.0
Syntax
C#
public virtual bool overrideSpriteMaterialProperties { get; set; }

Property Value

Boolean
See Also