UnityUITextMeshProGlyphHelperoverrideSpriteMaterialProperties Property |
If enabled, local values such as Sprite color will be used instead of the value on the base material.
Namespace: Rewired.Glyphs.UnityUIAssembly: Rewired_Glyphs (in Rewired_Glyphs.dll) Version: 0.0.0.0
Syntaxpublic virtual bool overrideSpriteMaterialProperties { get; set; }Property Value
Boolean
See Also