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UnityUITextMeshProGlyphHelperbaseSpriteMaterial Property

Optional material for Sprites. If blank, the default material will be used. Material is instantiated for each Sprite Asset, so making changes to values in the base material later will not affect Sprites. Changing the base material at runtime will copy only certain properties from the new material to Sprite materials.

Namespace: Rewired.Glyphs.UnityUI
Assembly: Rewired_Glyphs (in Rewired_Glyphs.dll) Version: 0.0.0.0
Syntax
C#
public virtual Material baseSpriteMaterial { get; set; }

Property Value

Material
See Also