ControllerElementGlyphSelectorOptions Class |
Namespace: Rewired.Glyphs
[SerializableAttribute] public class ControllerElementGlyphSelectorOptions
The ControllerElementGlyphSelectorOptions type exposes the following members.
Name | Description | |
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![]() | ControllerElementGlyphSelectorOptions | Initializes a new instance of the ControllerElementGlyphSelectorOptions class |
Name | Description | |
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![]() | controllerTypeOrder |
List of controller type priority.
First in list corresponds to highest priority.
This determines which controller types take precedence when displaying glyphs.
If use last active controller is enabled, the active controller will always take priority,
however, if there is no last active controller, selection will fall back based on this priority.
In addition, keyboard and mouse are treated as a single controller for the purposes of glyph handling,
so to prioritze keyboard over mouse or vice versa, the one that is lower in the list will take precedence.
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![]() ![]() | defaultOptions |
The default options.
Set this to override the default selector options.
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![]() | useLastActiveController |
Determines if the Player's last active controller is used for glyph selection.
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Name | Description | |
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![]() | TryGetControllerTypeOrder |
Gets the controller type priority for the specified index.
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