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ControllerElementGlyphSelectorOptions Class

Options for Controller Element Glyph selection.
Inheritance Hierarchy
SystemObject
  Rewired.GlyphsControllerElementGlyphSelectorOptions

Namespace:  Rewired.Glyphs
Assembly:  Rewired_Glyphs (in Rewired_Glyphs.dll) Version: 0.0.0.0
Syntax
C#
[SerializableAttribute]
public class ControllerElementGlyphSelectorOptions

The ControllerElementGlyphSelectorOptions type exposes the following members.

Constructors
  NameDescription
Public methodControllerElementGlyphSelectorOptions
Initializes a new instance of the ControllerElementGlyphSelectorOptions class
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Properties
  NameDescription
Public propertycontrollerTypeOrder
List of controller type priority. First in list corresponds to highest priority. This determines which controller types take precedence when displaying glyphs. If use last active controller is enabled, the active controller will always take priority, however, if there is no last active controller, selection will fall back based on this priority. In addition, keyboard and mouse are treated as a single controller for the purposes of glyph handling, so to prioritze keyboard over mouse or vice versa, the one that is lower in the list will take precedence.
Public propertyStatic memberdefaultOptions
The default options. Set this to override the default selector options.
Public propertyuseLastActiveController
Determines if the Player's last active controller is used for glyph selection.
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Methods
  NameDescription
Public methodTryGetControllerTypeOrder
Gets the controller type priority for the specified index.
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See Also