UnityUIControllerElementGlyph Properties |
The UnityUIControllerElementGlyph type exposes the following members.
Name | Description | |
---|---|---|
![]() | actionElementMap |
The Action Element Map for which glyphs / text will be displayed.
If Action Element Map is set, it takes precedence over Controller Element Identifier.
(Inherited from ControllerElementGlyph.) |
![]() | allowedTypes |
Determines what types of objects are allowed.
(Inherited from ControllerElementGlyphBase.) |
![]() | animation | Obsolete. (Inherited from Component.) |
![]() | audio | Obsolete. (Inherited from Component.) |
![]() | axisRange |
The axis range of the Controller Element Identifier for which glyphs / text will be displayed.
You must also set controllerElementIdentifier.
(Inherited from ControllerElementGlyph.) |
![]() | camera | Obsolete. (Inherited from Component.) |
![]() | collider | Obsolete. (Inherited from Component.) |
![]() | collider2D | Obsolete. (Inherited from Component.) |
![]() | constantForce | Obsolete. (Inherited from Component.) |
![]() | controllerElementIdentifier |
The Controller Element Identifier for which glyphs / text will be displayed.
You must also set axisRange.
If actionElementMap set, it takes precedence over Controller Element Identifier and this will be ignored.
(Inherited from ControllerElementGlyph.) |
![]() | enabled | (Inherited from Behaviour.) |
![]() | gameObject | (Inherited from Component.) |
![]() | glyphOrTextPrefab |
If set, when glyph/text objects are created, they will be instantiated from this prefab.
If left blank, the global default prefab will be used.
(Inherited from ControllerElementGlyphBase.) |
![]() | guiElement | Obsolete. (Inherited from Component.) |
![]() | guiText | Obsolete. (Inherited from Component.) |
![]() | guiTexture | Obsolete. (Inherited from Component.) |
![]() | hideFlags | (Inherited from Object.) |
![]() | hingeJoint | Obsolete. (Inherited from Component.) |
![]() | isActiveAndEnabled | (Inherited from Behaviour.) |
![]() | light | Obsolete. (Inherited from Component.) |
![]() | name | (Inherited from Object.) |
![]() | networkView | Obsolete. (Inherited from Component.) |
![]() | particleSystem | Obsolete. (Inherited from Component.) |
![]() | renderer | Obsolete. (Inherited from Component.) |
![]() | rigidbody | Obsolete. (Inherited from Component.) |
![]() | rigidbody2D | Obsolete. (Inherited from Component.) |
![]() | runInEditMode | (Inherited from MonoBehaviour.) |
![]() | tag | (Inherited from Component.) |
![]() | transform | (Inherited from Component.) |
![]() | useGUILayout | (Inherited from MonoBehaviour.) |