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UnityUIControllerElementGlyph Properties

The UnityUIControllerElementGlyph type exposes the following members.

Properties
 NameDescription
Public propertyactionElementMap The Action Element Map for which glyphs / text will be displayed. If Action Element Map is set, it takes precedence over Controller Element Identifier.
(Inherited from ControllerElementGlyph)
Public propertyallowedTypes Determines what types of objects are allowed.
(Inherited from ControllerElementGlyphBase)
Public propertyanimation
(Inherited from Component)
Obsolete
Public propertyaudio
(Inherited from Component)
Obsolete
Public propertyaxisRange The axis range of the Controller Element Identifier for which glyphs / text will be displayed. You must also set controllerElementIdentifier.
(Inherited from ControllerElementGlyph)
Public propertycamera
(Inherited from Component)
Obsolete
Public propertycollider
(Inherited from Component)
Obsolete
Public propertycollider2D
(Inherited from Component)
Obsolete
Public propertyconstantForce
(Inherited from Component)
Obsolete
Public propertycontrollerElementIdentifier The Controller Element Identifier for which glyphs / text will be displayed. You must also set axisRange. If actionElementMap set, it takes precedence over Controller Element Identifier and this will be ignored.
(Inherited from ControllerElementGlyph)
Public propertyenabled
(Inherited from Behaviour)
Public propertygameObject
(Inherited from Component)
Public propertyglyphOrTextPrefab If set, when glyph/text objects are created, they will be instantiated from this prefab. If left blank, the global default prefab will be used.
(Inherited from ControllerElementGlyphBase)
Public propertyguiElement
(Inherited from Component)
Obsolete
Public propertyguiText
(Inherited from Component)
Obsolete
Public propertyguiTexture
(Inherited from Component)
Obsolete
Public propertyhideFlags
(Inherited from Object)
Public propertyhingeJoint
(Inherited from Component)
Obsolete
Public propertyisActiveAndEnabled
(Inherited from Behaviour)
Public propertylight
(Inherited from Component)
Obsolete
Public propertyname
(Inherited from Object)
Public propertynetworkView
(Inherited from Component)
Obsolete
Public propertyparticleSystem
(Inherited from Component)
Obsolete
Public propertyrenderer
(Inherited from Component)
Obsolete
Public propertyrigidbody
(Inherited from Component)
Obsolete
Public propertyrigidbody2D
(Inherited from Component)
Obsolete
Public propertyrunInEditMode
(Inherited from MonoBehaviour)
Public propertytag
(Inherited from Component)
Public propertytransform
(Inherited from Component)
Public propertyuseGUILayout
(Inherited from MonoBehaviour)
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See Also