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ControllerElementGlyphBaseglyphOrTextPrefab Property

If set, when glyph/text objects are created, they will be instantiated from this prefab. If left blank, the global default prefab will be used.

Namespace: Rewired.Glyphs
Assembly: Rewired_Glyphs (in Rewired_Glyphs.dll) Version: 0.0.0.0
Syntax
C#
public virtual GameObject glyphOrTextPrefab { get; set; }

Property Value

GameObject
See Also