ControllerElementGlyphBaseglyphOrTextPrefab Property |
If set, when glyph/text objects are created, they will be instantiated from this prefab.
If left blank, the global default prefab will be used.
Namespace: Rewired.GlyphsAssembly: Rewired_Glyphs (in Rewired_Glyphs.dll) Version: 0.0.0.0
Syntaxpublic virtual GameObject glyphOrTextPrefab { get; set; }Property Value
GameObject
See Also