ElementAssignmentConflictInfo(Boolean, Boolean, Int32, ControllerType, Int32, Int32, Int32, Int32, ControllerElementType, Int32, KeyCode, ModifierKeyFlags) Constructor | 
            Creates a new ElementAssignmentConflictInfo.
            
Namespace: RewiredAssembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic ElementAssignmentConflictInfo(
	bool isConflict,
	bool isUserAssignable,
	int playerId,
	ControllerType controllerType,
	int controllerId,
	int controllerMapId,
	int elementMapId,
	int actionId,
	ControllerElementType elementType,
	int elementIdentifierId,
	KeyCode keyCode,
	ModifierKeyFlags modifierKeyFlags
)
Parameters
- isConflict  Boolean
 - Was an assignment conflict found?
 - isUserAssignable  Boolean
 - Is the Map Category of this Action user assignable?
 - playerId  Int32
 - The id of the Player that contains the map that has the conflicting assignment.
 - controllerType  ControllerType
 - The controller type of the controller that contains the conflict.
 - controllerId  Int32
 - The id of the controller that contains the conflict. Use with controllerType to get the Controller.
 - controllerMapId  Int32
 - The unique id of the ControllerMap that contains the conflict.
 - elementMapId  Int32
 - The unique id of the ActionElementMap with the assignment conflict.
 - actionId  Int32
 - The Action Id assigned to the ActionElementMap with the conflict.
 - elementType  ControllerElementType
 - The controller element type of the conflicting ActionElementMap.
 - elementIdentifierId  Int32
 - The element identifier id of the conflicting ActionElementMap.
 - keyCode  KeyCode
 - The key code of the keyboard key assignment that is conflicting. (Only applies to keyboard maps.)
 - modifierKeyFlags  ModifierKeyFlags
 - The modifier key flags of the keyboard key assignment that is conflicting. (Only applies to keyboard maps.)
 
See Also