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ElementAssignmentConflictInfo(Boolean, Boolean, Int32, ControllerType, Int32, Int32, Int32, Int32, ControllerElementType, Int32, KeyCode, ModifierKeyFlags) Constructor

Creates a new ElementAssignmentConflictInfo.

Namespace: Rewired
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public ElementAssignmentConflictInfo(
	bool isConflict,
	bool isUserAssignable,
	int playerId,
	ControllerType controllerType,
	int controllerId,
	int controllerMapId,
	int elementMapId,
	int actionId,
	ControllerElementType elementType,
	int elementIdentifierId,
	KeyCode keyCode,
	ModifierKeyFlags modifierKeyFlags
)

Parameters

isConflict  Boolean
Was an assignment conflict found?
isUserAssignable  Boolean
Is the Map Category of this Action user assignable?
playerId  Int32
The id of the Player that contains the map that has the conflicting assignment.
controllerType  ControllerType
The controller type of the controller that contains the conflict.
controllerId  Int32
The id of the controller that contains the conflict. Use with controllerType to get the Controller.
controllerMapId  Int32
The unique id of the ControllerMap that contains the conflict.
elementMapId  Int32
The unique id of the ActionElementMap with the assignment conflict.
actionId  Int32
The Action Id assigned to the ActionElementMap with the conflict.
elementType  ControllerElementType
The controller element type of the conflicting ActionElementMap.
elementIdentifierId  Int32
The element identifier id of the conflicting ActionElementMap.
keyCode  KeyCode
The key code of the keyboard key assignment that is conflicting. (Only applies to keyboard maps.)
modifierKeyFlags  ModifierKeyFlags
The modifier key flags of the keyboard key assignment that is conflicting. (Only applies to keyboard maps.)
See Also