ElementAssignmentConflictInfo(Boolean, Boolean, Int32, ControllerType, Int32, Int32, Int32, Int32, ControllerElementType, Int32, KeyCode, ModifierKeyFlags) Constructor |
Creates a new ElementAssignmentConflictInfo.
Namespace: RewiredAssembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic ElementAssignmentConflictInfo(
bool isConflict,
bool isUserAssignable,
int playerId,
ControllerType controllerType,
int controllerId,
int controllerMapId,
int elementMapId,
int actionId,
ControllerElementType elementType,
int elementIdentifierId,
KeyCode keyCode,
ModifierKeyFlags modifierKeyFlags
)
Parameters
- isConflict Boolean
- Was an assignment conflict found?
- isUserAssignable Boolean
- Is the Map Category of this Action user assignable?
- playerId Int32
- The id of the Player that contains the map that has the conflicting assignment.
- controllerType ControllerType
- The controller type of the controller that contains the conflict.
- controllerId Int32
- The id of the controller that contains the conflict. Use with controllerType to get the Controller.
- controllerMapId Int32
- The unique id of the ControllerMap that contains the conflict.
- elementMapId Int32
- The unique id of the ActionElementMap with the assignment conflict.
- actionId Int32
- The Action Id assigned to the ActionElementMap with the conflict.
- elementType ControllerElementType
- The controller element type of the conflicting ActionElementMap.
- elementIdentifierId Int32
- The element identifier id of the conflicting ActionElementMap.
- keyCode KeyCode
- The key code of the keyboard key assignment that is conflicting. (Only applies to keyboard maps.)
- modifierKeyFlags ModifierKeyFlags
- The modifier key flags of the keyboard key assignment that is conflicting. (Only applies to keyboard maps.)
See Also