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UnityTouchmaximumPossiblePressure Field

The maximum possible pressure value for a platform. If Input.touchPressureSupported returns false, the value of this property will always be 1.0f. If the source of input is Unity Input System, this value will always be 1.

Namespace: Rewired
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0+20d1932ee9c49d9b6496f76a0835fd9b82311ad2
Syntax
C#
public float maximumPossiblePressure

Field Value

Single
See Also