NintendoSwitchGamepadVibration Structure |
Namespace: Rewired.ControllerExtensions
[SerializableAttribute] public struct NintendoSwitchGamepadVibration : IEquatable<NintendoSwitchGamepadVibration>
The NintendoSwitchGamepadVibration type exposes the following members.
Name | Description | |
---|---|---|
Create |
Creates a new vibration with the default settings..
| |
Create(Single, Single) |
Creates a new vibration with the specified amplitudes and the default frequencies.
| |
Create(Single, Single, Single, Single) |
Creates a new vibration with the specified settings.
| |
Equals(Object) | (Overrides ValueTypeEquals(Object).) | |
Equals(NintendoSwitchGamepadVibration) | ||
GetHashCode | (Overrides ValueTypeGetHashCode.) | |
ToString | (Overrides ValueTypeToString.) |
Name | Description | |
---|---|---|
Equality | ||
Inequality |
Name | Description | |
---|---|---|
amplitudeHigh |
The high bandwidth amplitude [0.0 - 1.0]
| |
amplitudeLow |
The low bandwidth amplitude [0.0 - 1.0]
| |
frequencyHigh |
The high bandwidth frequency (Hz) [81.75177 - 1252.572266 Hz]
| |
frequencyHighMax | ||
frequencyHighMin | ||
frequencyLow |
The low bandwidth frequency [40.875885 - 626.286133 Hz]
| |
frequencyLowMax | ||
frequencyLowMin |