NintendoSwitchGamepadVibration Structure |
Namespace: Rewired.ControllerExtensions
[SerializableAttribute] public struct NintendoSwitchGamepadVibration : IEquatable<NintendoSwitchGamepadVibration>
The NintendoSwitchGamepadVibration type exposes the following members.
Name | Description | |
---|---|---|
![]() ![]() | Create |
Creates a new vibration with the default settings..
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![]() ![]() | Create(Single, Single) |
Creates a new vibration with the specified amplitudes and the default frequencies.
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![]() ![]() | Create(Single, Single, Single, Single) |
Creates a new vibration with the specified settings.
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![]() | Equals(Object) | (Overrides ValueTypeEquals(Object).) |
![]() | Equals(NintendoSwitchGamepadVibration) | |
![]() | GetHashCode | (Overrides ValueTypeGetHashCode.) |
![]() | ToString | (Overrides ValueTypeToString.) |
Name | Description | |
---|---|---|
![]() ![]() | Equality | |
![]() ![]() | Inequality |
Name | Description | |
---|---|---|
![]() | amplitudeHigh |
The high bandwidth amplitude [0.0 - 1.0]
|
![]() | amplitudeLow |
The low bandwidth amplitude [0.0 - 1.0]
|
![]() | frequencyHigh |
The high bandwidth frequency (Hz) [81.75177 - 1252.572266 Hz]
|
![]() ![]() | frequencyHighMax | |
![]() ![]() | frequencyHighMin | |
![]() | frequencyLow |
The low bandwidth frequency [40.875885 - 626.286133 Hz]
|
![]() ![]() | frequencyLowMax | |
![]() ![]() | frequencyLowMin |