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NintendoSwitchGamepadVibration Structure

Nintendo Switch gamepad vibration motor state.

Namespace:  Rewired.ControllerExtensions
Assembly:  Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
[SerializableAttribute]
public struct NintendoSwitchGamepadVibration : IEquatable<NintendoSwitchGamepadVibration>

The NintendoSwitchGamepadVibration type exposes the following members.

Methods
  NameDescription
Public methodStatic memberCreate
Creates a new vibration with the default settings..
Public methodStatic memberCreate(Single, Single)
Creates a new vibration with the specified amplitudes and the default frequencies.
Public methodStatic memberCreate(Single, Single, Single, Single)
Creates a new vibration with the specified settings.
Public methodEquals(Object) (Overrides ValueTypeEquals(Object).)
Public methodEquals(NintendoSwitchGamepadVibration)
Public methodGetHashCode (Overrides ValueTypeGetHashCode.)
Public methodToString (Overrides ValueTypeToString.)
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Operators
  NameDescription
Public operatorStatic memberEquality
Public operatorStatic memberInequality
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Fields
  NameDescription
Public fieldamplitudeHigh
The high bandwidth amplitude [0.0 - 1.0]
Public fieldamplitudeLow
The low bandwidth amplitude [0.0 - 1.0]
Public fieldfrequencyHigh
The high bandwidth frequency (Hz) [81.75177 - 1252.572266 Hz]
Public fieldStatic memberfrequencyHighMax
Public fieldStatic memberfrequencyHighMin
Public fieldfrequencyLow
The low bandwidth frequency [40.875885 - 626.286133 Hz]
Public fieldStatic memberfrequencyLowMax
Public fieldStatic memberfrequencyLowMin
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See Also