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NintendoSwitchGamepadVibration Class

Nintendo Switch gamepad vibration motor state.
Inheritance Hierarchy
SystemObject
  SystemValueType
    Rewired.ControllerExtensionsNintendoSwitchGamepadVibration

Namespace: Rewired.ControllerExtensions
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
[SerializableAttribute]
public sealed class NintendoSwitchGamepadVibration : ValueType, 
	IEquatable<NintendoSwitchGamepadVibration>

The NintendoSwitchGamepadVibration type exposes the following members.

Methods
 NameDescription
Public methodStatic memberCreate Creates a new vibration with the default settings..
Public methodStatic memberCreate(Single, Single) Creates a new vibration with the specified amplitudes and the default frequencies.
Public methodStatic memberCreate(Single, Single, Single, Single) Creates a new vibration with the specified settings.
Public methodEquals(NintendoSwitchGamepadVibration) 
Public methodEquals(Object)
(Overrides ValueTypeEquals(Object))
Public methodGetHashCode
(Overrides ValueTypeGetHashCode)
Public methodToString
(Overrides ValueTypeToString)
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Operators
Fields
 NameDescription
Public fieldamplitudeHigh The high bandwidth amplitude [0.0 - 1.0]
Public fieldamplitudeLow The low bandwidth amplitude [0.0 - 1.0]
Public fieldfrequencyHigh The high bandwidth frequency (Hz) [81.75177 - 1252.572266 Hz]
Public fieldStatic memberfrequencyHighMax 
Public fieldStatic memberfrequencyHighMin 
Public fieldfrequencyLow The low bandwidth frequency [40.875885 - 626.286133 Hz]
Public fieldStatic memberfrequencyLowMax 
Public fieldStatic memberfrequencyLowMin 
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See Also