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PlayerControllerEnabledStateChangedHandler Class

Inheritance Hierarchy
SystemObject
  UnityEventBase
    UnityEventBoolean
      Rewired.ComponentsPlayerControllerEnabledStateChangedHandler

Namespace:  Rewired.Components
Assembly:  Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
[SerializableAttribute]
public class EnabledStateChangedHandler : UnityEvent<bool>

The PlayerControllerEnabledStateChangedHandler type exposes the following members.

Constructors
  NameDescription
Public methodPlayerControllerEnabledStateChangedHandler
Initializes a new instance of the PlayerControllerEnabledStateChangedHandler class
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Methods
  NameDescription
Public methodAddListener (Inherited from UnityEventBoolean.)
Public methodGetPersistentEventCount (Inherited from UnityEventBase.)
Public methodGetPersistentMethodName (Inherited from UnityEventBase.)
Public methodGetPersistentTarget (Inherited from UnityEventBase.)
Public methodInvoke (Inherited from UnityEventBoolean.)
Public methodRemoveAllListeners (Inherited from UnityEventBase.)
Public methodRemoveListener (Inherited from UnityEventBoolean.)
Public methodSetPersistentListenerState (Inherited from UnityEventBase.)
Public methodToString (Inherited from UnityEventBase.)
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See Also