Re |
The ReInput type exposes the following members.
| Name | Description | |
|---|---|---|
| configuration | Gets an object that provides access to configuration-related data. | |
| controllers | Gets an object that contains all controller-related members. | |
| glyphs | Gets an object that provides access to glyph-related data. | |
| isReady | Is the input system ready? | |
| localization | Gets an object that provides access to localization-related data. | |
| mapping | Gets an object that contains all mapping-related members. | |
| players | Gets an object that contains all player-related members. | |
| programVersion | Gets the current Rewired version number as a string. | |
| time | Gets an object that provides access to time-related data. This is mostly for time comparisons for button and axis active/inactive time measurement. | |
| touch | Gets an object that contains all touch-related members. | |
| unityJoystickIdentificationRequired | Does the current platform require manual joystick identification? | |
| userDataStore | Gets the UserDataStore component attached to the Rewired Input Manager if any. Use to access data saving and loading. | |
| usingUnityInput | Is Unity (fallback) input currently being used to drive input? |