ReInput Properties |
The ReInput type exposes the following members.
Name | Description | |
---|---|---|
configuration |
Gets an object that provides access to configuration-related data.
| |
controllers |
Gets an object that contains all controller-related members.
| |
glyphs |
Gets an object that provides access to glyph-related data.
| |
isReady |
Is the input system ready?
| |
localization |
Gets an object that provides access to localization-related data.
| |
mapping |
Gets an object that contains all mapping-related members.
| |
players |
Gets an object that contains all player-related members.
| |
programVersion |
Gets the current Rewired version number as a string.
| |
time |
Gets an object that provides access to time-related data. This is mostly for time comparisons for button and axis active/inactive time measurement.
| |
touch |
Gets an object that contains all touch-related members.
| |
unityJoystickIdentificationRequired |
Does the current platform require manual joystick identification?
| |
userDataStore |
Gets the UserDataStore component attached to the Rewired Input Manager if any. Use to access data saving and loading.
| |
usingUnityInput |
Is Unity (fallback) input currently being used to drive input?
|