ReInput Properties |
The ReInput type exposes the following members.
Name | Description | |
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![]() ![]() | configuration |
Gets an object that provides access to configuration-related data.
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![]() ![]() | controllers |
Gets an object that contains all controller-related members.
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![]() ![]() | glyphs |
Gets an object that provides access to glyph-related data.
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![]() ![]() | isReady |
Is the input system ready?
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![]() ![]() | localization |
Gets an object that provides access to localization-related data.
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![]() ![]() | mapping |
Gets an object that contains all mapping-related members.
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![]() ![]() | players |
Gets an object that contains all player-related members.
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![]() ![]() | programVersion |
Gets the current Rewired version number as a string.
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![]() ![]() | time |
Gets an object that provides access to time-related data. This is mostly for time comparisons for button and axis active/inactive time measurement.
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![]() ![]() | touch |
Gets an object that contains all touch-related members.
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![]() ![]() | unityJoystickIdentificationRequired |
Does the current platform require manual joystick identification?
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![]() ![]() | userDataStore |
Gets the UserDataStore component attached to the Rewired Input Manager if any. Use to access data saving and loading.
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![]() ![]() | usingUnityInput |
Is Unity (fallback) input currently being used to drive input?
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