Re |
The ReInput type exposes the following members.
Name | Description | |
---|---|---|
![]() ![]() | configuration | Gets an object that provides access to configuration-related data. |
![]() ![]() | controllers | Gets an object that contains all controller-related members. |
![]() ![]() | glyphs | Gets an object that provides access to glyph-related data. |
![]() ![]() | isReady | Is the input system ready? |
![]() ![]() | localization | Gets an object that provides access to localization-related data. |
![]() ![]() | mapping | Gets an object that contains all mapping-related members. |
![]() ![]() | players | Gets an object that contains all player-related members. |
![]() ![]() | programVersion | Gets the current Rewired version number as a string. |
![]() ![]() | time | Gets an object that provides access to time-related data. This is mostly for time comparisons for button and axis active/inactive time measurement. |
![]() ![]() | touch | Gets an object that contains all touch-related members. |
![]() ![]() | unityJoystickIdentificationRequired | Does the current platform require manual joystick identification? |
![]() ![]() | userDataStore | Gets the UserDataStore component attached to the Rewired Input Manager if any. Use to access data saving and loading. |
![]() ![]() | usingUnityInput | Is Unity (fallback) input currently being used to drive input? |