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UnityUIDefaultControllerElementGlyphSettings Properties

The UnityUIDefaultControllerElementGlyphSettings type exposes the following members.

Properties
 NameDescription
Public propertyanimation
(Inherited from Component)
Obsolete
Public propertyaudio
(Inherited from Component)
Obsolete
Public propertycamera
(Inherited from Component)
Obsolete
Public propertycollider
(Inherited from Component)
Obsolete
Public propertycollider2D
(Inherited from Component)
Obsolete
Public propertyconstantForce
(Inherited from Component)
Obsolete
Public propertyenabled
(Inherited from Behaviour)
Public propertygameObject
(Inherited from Component)
Public propertyglyphOrTextPrefab The prefab used for each glyph or text object.
(Inherited from DefaultControllerElementGlyphSettingsBase)
Public propertyguiElement
(Inherited from Component)
Obsolete
Public propertyguiText
(Inherited from Component)
Obsolete
Public propertyguiTexture
(Inherited from Component)
Obsolete
Public propertyhideFlags
(Inherited from Object)
Public propertyhingeJoint
(Inherited from Component)
Obsolete
Public propertyisActiveAndEnabled
(Inherited from Behaviour)
Public propertylight
(Inherited from Component)
Obsolete
Public propertyname
(Inherited from Object)
Public propertynetworkView
(Inherited from Component)
Obsolete
Public propertyoptions The Controller element glyph options.
(Inherited from DefaultControllerElementGlyphSettingsBase)
Public propertyparticleSystem
(Inherited from Component)
Obsolete
Public propertyrenderer
(Inherited from Component)
Obsolete
Public propertyrigidbody
(Inherited from Component)
Obsolete
Public propertyrigidbody2D
(Inherited from Component)
Obsolete
Public propertyrunInEditMode
(Inherited from MonoBehaviour)
Public propertytag
(Inherited from Component)
Public propertytransform
(Inherited from Component)
Public propertyuseGUILayout
(Inherited from MonoBehaviour)
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See Also