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GlyphProvider Properties

The GlyphProvider type exposes the following members.

Properties
 NameDescription
Public propertyanimation
(Inherited from Component)
Obsolete
Public propertyaudio
(Inherited from Component)
Obsolete
Public propertycamera
(Inherited from Component)
Obsolete
Public propertycollider
(Inherited from Component)
Obsolete
Public propertycollider2D
(Inherited from Component)
Obsolete
Public propertyconstantForce
(Inherited from Component)
Obsolete
Public propertyenabled
(Inherited from Behaviour)
Public propertygameObject
(Inherited from Component)
Public propertyglyphSetCollections The list of glyph set collections. You should not make changes to the list directly, but instead set the list. Otherwise, the changes will not be reflected in Rewired for glyphs that have already been cached. If you do modify the list directly, call Reload after making changes. When setting the array, Reload will be called automatically.
Public propertyguiElement
(Inherited from Component)
Obsolete
Public propertyguiText
(Inherited from Component)
Obsolete
Public propertyguiTexture
(Inherited from Component)
Obsolete
Public propertyhideFlags
(Inherited from Object)
Public propertyhingeJoint
(Inherited from Component)
Obsolete
Public propertyisActiveAndEnabled
(Inherited from Behaviour)
Public propertylight
(Inherited from Component)
Obsolete
Public propertyname
(Inherited from Object)
Public propertynetworkView
(Inherited from Component)
Obsolete
Public propertyparticleSystem
(Inherited from Component)
Obsolete
Public propertyprefetch Determines if glyphs should be fetched immediately in bulk when available. If false, glyphs will be fetched when queried.
Public propertyrenderer
(Inherited from Component)
Obsolete
Public propertyrigidbody
(Inherited from Component)
Obsolete
Public propertyrigidbody2D
(Inherited from Component)
Obsolete
Public propertyrunInEditMode
(Inherited from MonoBehaviour)
Public propertytag
(Inherited from Component)
Public propertytransform
(Inherited from Component)
Public propertyuseGUILayout
(Inherited from MonoBehaviour)
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See Also