Touch |
The TouchInteractable type exposes the following members.
Name | Description | |
---|---|---|
![]() | allowedMouseButtons | The mouse buttons that are allowed to interact with this control. |
![]() | animation | (Inherited from Component) Obsolete |
![]() | animator | Gets the Animator component on this GameObject. Returns null if no Animator component is found. |
![]() | audio | (Inherited from Component) Obsolete |
![]() | camera | (Inherited from Component) Obsolete |
![]() | collider | (Inherited from Component) Obsolete |
![]() | collider2D | (Inherited from Component) Obsolete |
![]() | constantForce | (Inherited from Component) Obsolete |
![]() | enabled | (Inherited from Behaviour) |
![]() | gameObject | (Inherited from Component) |
![]() | guiElement | (Inherited from Component) Obsolete |
![]() | guiText | (Inherited from Component) Obsolete |
![]() | guiTexture | (Inherited from Component) Obsolete |
![]() | hideFlags | (Inherited from Object) |
![]() | hideWhenIdle | Sets visibility to False when the control is idle. When the control is no longer idle, visibility will be set to True again. |
![]() | hingeJoint | (Inherited from Component) Obsolete |
![]() | image | Gets the Target Graphic as an Image. If the Target Graphic is not an Image, this will return null. |
![]() | interactable | Can the control can be interacted with by the user? |
![]() | interactionState | The current interaction state. |
![]() | isActiveAndEnabled | (Inherited from Behaviour) |
![]() | light | (Inherited from Component) Obsolete |
![]() | name | (Inherited from Object) |
![]() | networkView | (Inherited from Component) Obsolete |
![]() | particleSystem | (Inherited from Component) Obsolete |
![]() | renderer | (Inherited from Component) Obsolete |
![]() | rigidbody | (Inherited from Component) Obsolete |
![]() | rigidbody2D | (Inherited from Component) Obsolete |
![]() | runInEditMode | (Inherited from MonoBehaviour) |
![]() | tag | (Inherited from Component) |
![]() | targetGraphic | The target Graphic component for interaction state transitions. |
![]() | transform | (Inherited from Component) |
![]() | transitionAnimationTriggers | Settings using for Animation Trigger transitions. |
![]() | transitionColorTint | Settings using for Color Tins transitions. |
![]() | transitionSpriteState | Settings using for Sprite State transitions. |
![]() | transitionType | The transition type(s) to be used when transitioning to various states. Multiple transition types can be used simultaneously. Denote multiple transition types using bitwise operations. |
![]() | useGUILayout | (Inherited from MonoBehaviour) |
![]() | visible | Is the control visible? An invisible control can still be interacted with. This property only has any effect when used with an Image Component. |