TouchInteractable Properties |
The TouchInteractable type exposes the following members.
Name | Description | |
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allowedMouseButtons |
The mouse buttons that are allowed to interact with this control.
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animation | Obsolete. (Inherited from Component.) | |
animator |
Gets the Animator component on this GameObject. Returns null if no Animator component is found.
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audio | Obsolete. (Inherited from Component.) | |
camera | Obsolete. (Inherited from Component.) | |
collider | Obsolete. (Inherited from Component.) | |
collider2D | Obsolete. (Inherited from Component.) | |
constantForce | Obsolete. (Inherited from Component.) | |
enabled | (Inherited from Behaviour.) | |
gameObject | (Inherited from Component.) | |
guiElement | Obsolete. (Inherited from Component.) | |
guiText | Obsolete. (Inherited from Component.) | |
guiTexture | Obsolete. (Inherited from Component.) | |
hideFlags | (Inherited from Object.) | |
hideWhenIdle |
Sets visibility to False when the control is idle. When the control is no longer idle, visibility will be set to True again.
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hingeJoint | Obsolete. (Inherited from Component.) | |
image |
Gets the Target Graphic as an Image. If the Target Graphic is not an Image, this will return null.
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interactable |
Can the control can be interacted with by the user?
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interactionState |
The current interaction state.
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isActiveAndEnabled | (Inherited from Behaviour.) | |
light | Obsolete. (Inherited from Component.) | |
name | (Inherited from Object.) | |
networkView | Obsolete. (Inherited from Component.) | |
particleSystem | Obsolete. (Inherited from Component.) | |
renderer | Obsolete. (Inherited from Component.) | |
rigidbody | Obsolete. (Inherited from Component.) | |
rigidbody2D | Obsolete. (Inherited from Component.) | |
runInEditMode | (Inherited from MonoBehaviour.) | |
tag | (Inherited from Component.) | |
targetGraphic |
The target Graphic component for interaction state transitions.
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transform | (Inherited from Component.) | |
transitionAnimationTriggers |
Settings using for Animation Trigger transitions.
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transitionColorTint |
Settings using for Color Tins transitions.
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transitionSpriteState |
Settings using for Sprite State transitions.
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transitionType |
The transition type(s) to be used when transitioning to various states. Multiple transition types can be used simultaneously. Denote multiple transition types using bitwise operations.
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useGUILayout | (Inherited from MonoBehaviour.) | |
visible |
Is the control visible? An invisible control can still be interacted with. This property only has any effect when used with an Image Component.
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