TouchController Properties |
The TouchController type exposes the following members.
Name | Description | |
---|---|---|
animation | Obsolete. (Inherited from Component.) | |
audio | Obsolete. (Inherited from Component.) | |
camera | Obsolete. (Inherited from Component.) | |
collider | Obsolete. (Inherited from Component.) | |
collider2D | Obsolete. (Inherited from Component.) | |
constantForce | Obsolete. (Inherited from Component.) | |
createCustomControllerSettings |
Settings for creating a Custom Controller on start.
(Inherited from CustomController.) | |
customControllerSelector |
Contains search parameters to find a particular Custom Controller.
(Inherited from CustomController.) | |
disableMouseInputWhenEnabled |
If true, disables mouse input when the Touch Controller script is enabled or GameObject is activated and re-enables mouse input when the script is disabled or GameObject is deactivated. This is useful for disabling Mouse Look controls when using touch controls in an FPS for example.
| |
enabled | (Inherited from Behaviour.) | |
gameObject | (Inherited from Component.) | |
guiElement | Obsolete. (Inherited from Component.) | |
guiText | Obsolete. (Inherited from Component.) | |
guiTexture | Obsolete. (Inherited from Component.) | |
hideFlags | (Inherited from Object.) | |
hingeJoint | Obsolete. (Inherited from Component.) | |
isActiveAndEnabled | (Inherited from Behaviour.) | |
light | Obsolete. (Inherited from Component.) | |
name | (Inherited from Object.) | |
networkView | Obsolete. (Inherited from Component.) | |
particleSystem | Obsolete. (Inherited from Component.) | |
renderer | Obsolete. (Inherited from Component.) | |
rewiredInputManager |
(Optional) Link the Rewired Input Manager here for easier access to Custom Controller elements, etc.
(Inherited from CustomController.) | |
rigidbody | Obsolete. (Inherited from Component.) | |
rigidbody2D | Obsolete. (Inherited from Component.) | |
runInEditMode | (Inherited from MonoBehaviour.) | |
tag | (Inherited from Component.) | |
transform | (Inherited from Component.) | |
useCustomController |
If true, a Custom Controller will be populated with the data from this controller.
| |
useGUILayout | (Inherited from MonoBehaviour.) |