Touch |
The TouchController type exposes the following members.
| Name | Description | |
|---|---|---|
| animation | (Inherited from Component) Obsolete | |
| audio | (Inherited from Component) Obsolete | |
| camera | (Inherited from Component) Obsolete | |
| collider | (Inherited from Component) Obsolete | |
| collider2D | (Inherited from Component) Obsolete | |
| constantForce | (Inherited from Component) Obsolete | |
| createCustomControllerSettings |
Settings for creating a Custom Controller on start.
(Inherited from CustomController) | |
| customControllerSelector |
Contains search parameters to find a particular Custom Controller.
(Inherited from CustomController) | |
| disableMouseInputWhenEnabled | If true, disables mouse input when the Touch Controller script is enabled or GameObject is activated and re-enables mouse input when the script is disabled or GameObject is deactivated. This is useful for disabling Mouse Look controls when using touch controls in an FPS for example. | |
| enabled | (Inherited from Behaviour) | |
| gameObject | (Inherited from Component) | |
| guiElement | (Inherited from Component) Obsolete | |
| guiText | (Inherited from Component) Obsolete | |
| guiTexture | (Inherited from Component) Obsolete | |
| hideFlags | (Inherited from Object) | |
| hingeJoint | (Inherited from Component) Obsolete | |
| isActiveAndEnabled | (Inherited from Behaviour) | |
| light | (Inherited from Component) Obsolete | |
| name | (Inherited from Object) | |
| networkView | (Inherited from Component) Obsolete | |
| particleSystem | (Inherited from Component) Obsolete | |
| renderer | (Inherited from Component) Obsolete | |
| rewiredInputManager |
(Optional) Link the Rewired Input Manager here for easier access to Custom Controller elements, etc.
(Inherited from CustomController) | |
| rigidbody | (Inherited from Component) Obsolete | |
| rigidbody2D | (Inherited from Component) Obsolete | |
| runInEditMode | (Inherited from MonoBehaviour) | |
| tag | (Inherited from Component) | |
| transform | (Inherited from Component) | |
| useCustomController | If true, a Custom Controller will be populated with the data from this controller. | |
| useGUILayout | (Inherited from MonoBehaviour) |