Touch |
The TouchController type exposes the following members.
Name | Description | |
---|---|---|
![]() | animation | (Inherited from Component) Obsolete |
![]() | audio | (Inherited from Component) Obsolete |
![]() | camera | (Inherited from Component) Obsolete |
![]() | collider | (Inherited from Component) Obsolete |
![]() | collider2D | (Inherited from Component) Obsolete |
![]() | constantForce | (Inherited from Component) Obsolete |
![]() | createCustomControllerSettings |
Settings for creating a Custom Controller on start.
(Inherited from CustomController) |
![]() | customControllerSelector |
Contains search parameters to find a particular Custom Controller.
(Inherited from CustomController) |
![]() | disableMouseInputWhenEnabled | If true, disables mouse input when the Touch Controller script is enabled or GameObject is activated and re-enables mouse input when the script is disabled or GameObject is deactivated. This is useful for disabling Mouse Look controls when using touch controls in an FPS for example. |
![]() | enabled | (Inherited from Behaviour) |
![]() | gameObject | (Inherited from Component) |
![]() | guiElement | (Inherited from Component) Obsolete |
![]() | guiText | (Inherited from Component) Obsolete |
![]() | guiTexture | (Inherited from Component) Obsolete |
![]() | hideFlags | (Inherited from Object) |
![]() | hingeJoint | (Inherited from Component) Obsolete |
![]() | isActiveAndEnabled | (Inherited from Behaviour) |
![]() | light | (Inherited from Component) Obsolete |
![]() | name | (Inherited from Object) |
![]() | networkView | (Inherited from Component) Obsolete |
![]() | particleSystem | (Inherited from Component) Obsolete |
![]() | renderer | (Inherited from Component) Obsolete |
![]() | rewiredInputManager |
(Optional) Link the Rewired Input Manager here for easier access to Custom Controller elements, etc.
(Inherited from CustomController) |
![]() | rigidbody | (Inherited from Component) Obsolete |
![]() | rigidbody2D | (Inherited from Component) Obsolete |
![]() | runInEditMode | (Inherited from MonoBehaviour) |
![]() | tag | (Inherited from Component) |
![]() | transform | (Inherited from Component) |
![]() | useCustomController | If true, a Custom Controller will be populated with the data from this controller. |
![]() | useGUILayout | (Inherited from MonoBehaviour) |