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CustomController Properties

The CustomController type exposes the following members.

Properties
 NameDescription
Public propertyanimation
(Inherited from Component)
Obsolete
Public propertyaudio
(Inherited from Component)
Obsolete
Public propertycamera
(Inherited from Component)
Obsolete
Public propertycollider
(Inherited from Component)
Obsolete
Public propertycollider2D
(Inherited from Component)
Obsolete
Public propertyconstantForce
(Inherited from Component)
Obsolete
Public propertycreateCustomControllerSettings Settings for creating a Custom Controller on start.
Public propertycustomControllerSelector Contains search parameters to find a particular Custom Controller.
Public propertyenabled
(Inherited from Behaviour)
Public propertygameObject
(Inherited from Component)
Public propertyguiElement
(Inherited from Component)
Obsolete
Public propertyguiText
(Inherited from Component)
Obsolete
Public propertyguiTexture
(Inherited from Component)
Obsolete
Public propertyhideFlags
(Inherited from Object)
Public propertyhingeJoint
(Inherited from Component)
Obsolete
Public propertyisActiveAndEnabled
(Inherited from Behaviour)
Public propertylight
(Inherited from Component)
Obsolete
Public propertyname
(Inherited from Object)
Public propertynetworkView
(Inherited from Component)
Obsolete
Public propertyparticleSystem
(Inherited from Component)
Obsolete
Public propertyrenderer
(Inherited from Component)
Obsolete
Public propertyrewiredInputManager (Optional) Link the Rewired Input Manager here for easier access to Custom Controller elements, etc.
Public propertyrigidbody
(Inherited from Component)
Obsolete
Public propertyrigidbody2D
(Inherited from Component)
Obsolete
Public propertyrunInEditMode
(Inherited from MonoBehaviour)
Public propertytag
(Inherited from Component)
Public propertytransform
(Inherited from Component)
Public propertyuseGUILayout
(Inherited from MonoBehaviour)
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See Also