PlayerControllerHelperMapHelperlayoutManager Property |
Manages loading and unloading of Controller Maps in a Player based on user settings to force the specified Layouts to be used.
This must be enabled before use by setting
enabled to true, otherwise Controller Map
enabled states in the Player will be unmanaged.
This can be used to make specific Controller Maps be loaded in a Player with specific Layouts, for example when changing from one Controller
Layout to another. These settings will persist and be inherited by new Controllers assigned to the Player.
This will enforce a single Layout per managed Map Category be loaded in the Player. This cannot manage mutliple simultaneous
Layouts in the same Map Category being loaded in the Player.
To manage the enabled states, use
mapEnabler.
It is recommended that you use both
mapEnabler and
layoutManager together to manage
both loading and enabled states of Controller Maps.
When both are enabled,
layoutManager will load/unload Controller Maps first, then
mapEnabler will enable/disable
the Controller Maps based on the rules you've set up in each..
Namespace:
Rewired
Assembly:
Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax See Also