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PlayerControllerHelperMapHelperlayoutManager Property

Manages loading and unloading of Controller Maps in a Player based on user settings to force the specified Layouts to be used. This must be enabled before use by setting enabled to true, otherwise Controller Map enabled states in the Player will be unmanaged. This can be used to make specific Controller Maps be loaded in a Player with specific Layouts, for example when changing from one Controller Layout to another. These settings will persist and be inherited by new Controllers assigned to the Player. This will enforce a single Layout per managed Map Category be loaded in the Player. This cannot manage mutliple simultaneous Layouts in the same Map Category being loaded in the Player. To manage the enabled states, use mapEnabler. It is recommended that you use both mapEnabler and layoutManager together to manage both loading and enabled states of Controller Maps. When both are enabled, layoutManager will load/unload Controller Maps first, then mapEnabler will enable/disable the Controller Maps based on the rules you've set up in each..

Namespace:  Rewired
Assembly:  Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public ControllerMapLayoutManager layoutManager { get; }

Property Value

Type: ControllerMapLayoutManager
See Also