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PlayerMouseuseHardwarePointerPosition Property

If enabled, the hardware pointer position will be used for mouse input. Otherwise, the position of the pointer will be calculated only from the Axis Action values. The Player that owns this Player Mouse must have the physical mouse assigned to it in order for the hardware position to be used, ex: player.controllers.hasMouse == true.

Namespace: Rewired
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0+fd80194fe28f6b408ce098e98c53850d307c3a32
Syntax
C#
public bool useHardwarePointerPosition { get; set; }

Property Value

Boolean
See Also