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PlayerMouseuseHardwarePointerPosition Property

If enabled, the hardware pointer position will be used for mouse input. Otherwise, the position of the pointer will be calculated only from the Axis Action values. The Player that owns this Player Mouse must have the physical mouse assigned to it in order for the hardware position to be used, ex: player.controllers.hasMouse == true.

Namespace: Rewired
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0+20d1932ee9c49d9b6496f76a0835fd9b82311ad2
Syntax
C#
public bool useHardwarePointerPosition { get; set; }

Property Value

Boolean
See Also