PlayerMouseuseHardwarePointerPosition Property |
If enabled, the hardware pointer position will be used for mouse input.
Otherwise, the position of the pointer will be calculated only from
the Axis Action values.
The Player that owns this Player Mouse must have the physical mouse assigned to it in order for the hardware position to be used, ex: player.controllers.hasMouse == true.
Namespace: RewiredAssembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic bool useHardwarePointerPosition { get; set; }
Property Value
Boolean
See Also