PlayerMousemovementArea Property |
The allowed movement area for the mouse pointer.
Set
movementAreaUnit to determine the data format of this value.
This rect is a screen-space rect with 0, 0 at the lower-left corner.
If you pass a UnityEngine.Rect in which represents 0, 0 as the upper-left corner, Y will automatically be flipped.
Namespace:
Rewired
Assembly:
Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public ScreenRect movementArea { get; set; }
Property Value
Type:
ScreenRectSee Also