| Name | Description |
---|
 | AddMap(Controller, ControllerMap) |
Adds a controller map to the Player. Replaces if a map already exists with the same category and layout.
When replaced, map enabled state is copied from the existing map into the replacement.
|
 | AddMap(Controller, ControllerMap, Boolean) |
Adds a controller map to the Player. Replaces if a map already exists with the same category and layout.
When replaced, map enabled state is copied from the existing map into the replacement.
|
 | AddMap(ControllerType, Int32, ControllerMap) |
Adds a controller map to the Player. Replaces if a map already exists with the same category and layout.
When replaced, map enabled state is copied from the existing map into the replacement.
|
 | AddMap(ControllerType, Int32, ControllerMap, Boolean) |
Adds a controller map to the Player. Replaces if a map already exists with the same category and layout.
When replaced, map enabled state is copied from the existing map into the replacement.
|
 | AddMapT(Int32, ControllerMap) |
Adds a controller map to the Player. Replaces if a map already exists with the same category and layout.
When replaced, map enabled state is copied from the existing map into the replacement.
|
 | AddMapT(Int32, ControllerMap, Boolean) |
Adds a controller map to the Player. Replaces if a map already exists with the same category and layout.
When replaced, map enabled state is copied from the existing map into the replacement.
|