ReInput Methods |
The ReInput type exposes the following members.
Name | Description | |
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Reset |
Completely clears and reinitializes the Input Manager.
This is equivalent to destroying the Rewired Input Manager and reinstantiating it.
The current input configuration (Joystick ids, controller assignments, modified Controller Maps) will be reset.
All stored references to Rewired objects (Player, Joystick, ReInput.ControllerHelper, etc.) will become invalid.
All event listeners will be cleared.
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