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ReInputMappingHelperGetJoystickMapInstanceSavedOrDefault(Int32, Joystick, String, String) Method

Gets a copy of a Joystick Map. This can be used to view the Controller Map saved in user data if available or the default Controller Map setup in the Rewired Input Manager. The Controller Map will be first loaded from UserDataStore. If none is found, it will be loaded from the Rewired Input Manager defaults. UserDataStore must implement IControllerMapStore or data cannot be loaded from saved user data.

Namespace: Rewired
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0+20d1932ee9c49d9b6496f76a0835fd9b82311ad2
Syntax
C#
public JoystickMap GetJoystickMapInstanceSavedOrDefault(
	int playerId,
	Joystick joystick,
	string mapCategoryName,
	string layoutName
)

Parameters

playerId  Int32
The Player id. This is used when loading from UserDataStore.
joystick  Joystick
Joystick for which to retrieve the map
mapCategoryName  String
Map Category Name
layoutName  String
Layout Name

Return Value

JoystickMap
Joystick Map
See Also