ReInputMappingHelperGetJoystickMapInstanceSavedOrDefault Method (Int32, ControllerIdentifier, Int32, Int32) |
This can be used to view the Controller Map saved in user data if available or the default Controller Map setup in the Rewired Input Manager.
The Controller Map will be first loaded from
UserDataStore. If none is found, it will be loaded from the Rewired Input Manager defaults.
UserDataStore must implement
IControllerMapStore or data cannot be loaded from saved user data.
This overload can be used when no Joystick is actually connected and available to be used to look up the correct Controller Maps to load.
The Controller Map returned by this method is not guarateed to be consistent with the Controller Map that would be loaded
were the actual device to be connected. This is due to the fact that different Controller Maps may be loaded depending on the
actual device connected, properties returned by this device, the current input source(s) in use, and more factors.
This can be used to view the Controller Map saved in user data if available or the default Controller Map setup in the Rewired Input Manager.
NOTE: Element indices in ActionElementMaps may not match to to a Controller Map created with the actual controller connected.
Do not rely on ActionElementMap.elementIndex being accurate in Controller Maps returned by this method.
Namespace:
Rewired
Assembly:
Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public JoystickMap GetJoystickMapInstanceSavedOrDefault(
int playerId,
ControllerIdentifier controllerIdentifier,
int mapCategoryId,
int layoutId
)
Parameters
- playerId
- Type: SystemInt32
The Player id. This is used when loading from UserDataStore. - controllerIdentifier
- Type: RewiredControllerIdentifier
The Controller Idenfitier that defines the Controller for which to retrieve the map - mapCategoryId
- Type: SystemInt32
Map Category Id - layoutId
- Type: SystemInt32
Layout Id
Return Value
Type:
JoystickMapJoystick Map
See Also