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PlayerControllerHelperConflictCheckingHelperDoesElementAssignmentConflict Method (ElementAssignmentConflictCheck, Boolean, Boolean)

Checks if any element assignments on a particular Controller assigned to this Player conflicts with the potential assignment in the incoming Element Assignment Conflict Check.

Namespace:  Rewired
Assembly:  Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public bool DoesElementAssignmentConflict(
	ElementAssignmentConflictCheck conflictCheck,
	bool skipDisabledMaps,
	bool forceCheckAllCategories
)

Parameters

conflictCheck
Type: RewiredElementAssignmentConflictCheck
The object containing the desired element assignment.
skipDisabledMaps
Type: SystemBoolean
If true, disabled Controller Maps and Action Element Maps will be skipped.
forceCheckAllCategories
Type: SystemBoolean
If true, all Map Categories will be checked against each other for conflicts regardless of the Map Category to Map Category conflict checking settings defined in the Rewired Input Manager.

Return Value

Type: Boolean
Is there a conflict?
See Also