Click or drag to resize

PlayerControllerHelperConflictCheckingHelperDoesElementAssignmentConflict Method (ControllerType, Int32, ControllerMap, Boolean)

Checks if any element assignments on a particular Controller assigned to this Player conflicts with any of the assignments on the incoming Controller Map.

Namespace:  Rewired
Assembly:  Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public bool DoesElementAssignmentConflict(
	ControllerType controllerType,
	int controllerId,
	ControllerMap controllerMap,
	bool skipDisabledMaps
)

Parameters

controllerType
Type: RewiredControllerType
The type of controller.
controllerId
Type: SystemInt32
Controller id - Get this from the Controller.id property. For Keyboard and Mouse, just use 0.
controllerMap
Type: RewiredControllerMap
The Controller Map whose Action Element Maps will be checked against for conflicts.
skipDisabledMaps
Type: SystemBoolean
If true, disabled Controller Maps and Action Element Maps will be skipped.

Return Value

Type: Boolean
Is there a conflict?
See Also