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PlayerControllerHelperConflictCheckingHelperDisableElementAssignmentConflicts Method (ControllerType, Int32, ControllerMap, ActionElementMap, Boolean)

Disables all element assignments on a particular Controller assigned to this Player that conflict with the assignment in the incoming Action Element Map.

Namespace:  Rewired
Assembly:  Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public int DisableElementAssignmentConflicts(
	ControllerType controllerType,
	int controllerId,
	ControllerMap controllerMap,
	ActionElementMap elementMap,
	bool skipDisabledMaps
)

Parameters

controllerType
Type: RewiredControllerType
The type of controller.
controllerId
Type: SystemInt32
Controller id - Get this from the Controller.id property. For Keyboard and Mouse, just use 0.
controllerMap
Type: RewiredControllerMap
The Controller Map that contains the incoming Action Element Map. This is used to determine the Map Category for Map Category to Map Category conflict checking.
elementMap
Type: RewiredActionElementMap
The Action Element Map whose assignment will be checked against for conflicts.
skipDisabledMaps
Type: SystemBoolean
If true, disabled Controller Maps and Action Element Maps will be skipped.

Return Value

Type: Int32
Number of Action Element Maps that were disabled.
See Also