SpriteFactory.SpriteCollider.OnMouseUpAsButtonSprite
C#: void OnMouseUpAsButtonSprite (SpriteFactory.SpriteCollider.CollisionData collisionData)
JS: function OnMouseUpAsButtonSprite (collisionData : SpriteFactory.SpriteCollider.CollisionData) : void
Description
Only called when the mouse is released over the same Collider as it was pressed. This message is sent to all component siblings of the Sprite which owns this SpriteCollider.
The collisionData object contains information about the collision. collisionData.spriteColliderId and collisionData.spriteColliderName can be used to determine which collider the mouse is interacting with.
This function is not called on objects that belong to Ignore Raycast layer.
IMPORTANT: This message is not sent on mobile platforms.
NOTE: SpriteColliders set to Parent in the Sprite Factory editor do not send this message. For Parent colliders (generated colliders that exist on the same GameObject as the main Sprite component), use the standard Unity OnMouseUpAsButton instead.
Example:
C#:
// Attach this script to the GameObject that contains your main Sprite component using UnityEngine; using System.Collections; using SpriteFactory; public class MouseUpAsButton : MonoBehaviour { void OnMouseUpAsButtonSprite(SpriteFactory.SpriteCollider.CollisionData collisionData) { if(collisionData.spriteColliderName == "MouseCollider") { // test collider name to determine which responded Debug.Log(collisionData.spriteColliderName + " was clicked and released!"); } } }
JS:
// Attach this script to the GameObject that contains your main Sprite component import SpriteFactory; function OnMouseUpAsButtonSprite(collisionData : SpriteFactory.SpriteCollider.CollisionData) : void { if(collisionData.spriteColliderName == "MouseCollider") { // test collider name to determine which responded Debug.Log(collisionData.spriteColliderName + " was clicked and released!"); } }