Release Notes
- See ReleaseNotes.txt
Known Issues
- If a Sprite generates a collider which is set to Parent and the Sprite is deactivated in the world when Play is pressed in the Unity editor, then the user activates the Sprite using the check box in the inspector, the Unity editor will crash once Play is stopped. This behavior does not occur if the Sprite is activated using scripting. If the Sprite was activated in the world when Play began, deactivating in the inspector will not cause a crash. This is caused by a Unity editor bug which causes a crash when AddComponent is called on a GameObject on Awake. To avoid this bug, do not activate Sprites which were deactivated on start and have parent colliders on them using the inspector when Play mode is running.