SpriteFactory.Sprite.Locator.SetActive
C#: void SetActive (bool active, [bool setActiveOnFirstLevelChildren = true])
JS: function SetActive (active : boolean, setActiveOnFirstLevelChildren : boolean) : void
Description
Set active state on the locator.
setActiveOnFirstLevelChildren sets the active state on the first-level children of the locator as well.
This function is primarily for internal purposes and you should not need to call it.
Version Note
In Unity 4.0+, setActiveOnFirstLevelChildren has no effect as setting active on the parent object will activate children as well.