SpriteFactory.Sprite.SetActiveRecursively
C#: void SetActiveRecursively (bool state)
JS: function SetActiveRecursively (state : boolean) : void
Description
Set active state on Sprite and all children recursively.
If you need to set the active state on an entire Sprite hierarchy, it's better to call it through this function than through GameObject.SetActiveRecursively() because Sprite automatically activates/deactivates only the necessary child objects (display meshes, colliders, locators, etc.) for the current state of the Sprite.
Version Note
In Unity 4.0+, this function just calls GameObject.SetActive(state).