
Sprite Factory is a powerful 2D sprite animation system that makes it easy and fun to work with sprites in Unity.
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Sprite Factory has been deprecated and is no longer available for purchase.
See the documentation for help on how to use Sprite Factory.
See the videos section below for an overview of features and workflow.
Features
Editor Features
- Centralized editor system. Create, edit, and manage sprites, sprite groups, animations, frames, events, colliders, locators, material sets from one location.
- Highly intuitive workflow
- Real-time animation preview
- Align frames and animations directly in the frame editor. You can even animate offset to achieve a "shake" animation without drawing any extra frames!
- Lightbox mode shows a semi-transparent preview of any frame you choose to help with alignment.
- Animate colliders in the frame editor making it easy to match colliders to the sprite's animation.
- Position and animate Locators in the frame editor.
- Convenient copy and paste functions for working with collider and locator animation.
- Create material sets.
- Drag and drop animation building.
- Import / Export - Build sprites in multiple projects or on multiple computers and import the sprites, sprite groups, and prefabs made with those sprites into your main project.
What Sprite Factory is Not
- Sprite Factory is not an "all-in-one 2D game builder" that tries to do everything for you. Scripting skills and knowledge of Unity and are required.
- Sprite Factory's animated collision system only supports BoxColliders, so it may not meet everyone's needs. However, you can certainly add colliders per standard Unity practice in addition to or instead of animatable colliders.
Screenshots
Videos
Below are some videos that show you the workflow in Sprite Factory.
Overview | Creating Sprites | |
Sprite Inspector | Frame Events | |
Collision System | Locator System | |
Material Sets | Walking character in 1:45 incl. scripting |