Click or drag to resize

GCControllerInput Class

Provides access to input-related methods and settings at runtime.
Inheritance Hierarchy
SystemObject
  Rewired.Platforms.Apple.GameControllerGCControllerInput

Namespace: Rewired.Platforms.Apple.GameController
Assemblies:  Rewired_AppleGameController (in Rewired_AppleGameController.dll) Version: 1.0.0+e8257758c3446d922301bab0e4637a0e5ec1862f
  Rewired_OSX (in Rewired_OSX.dll) Version: 1.0.0+e8257758c3446d922301bab0e4637a0e5ec1862f
Syntax
C#
public sealed class GCControllerInput

The GCControllerInput type exposes the following members.

Constructors
 NameDescription
Public methodGCControllerInputInitializes a new instance of the GCControllerInput class
Top
Properties
 NameDescription
Public propertyStatic memberallowedDevices Read-only list of input devices that will be allowed to appear in the Joysticks list in Rewired. By default, all devices will be allowed even though they do not appear in this list. The GCControllerInputDeviceIdentifier provides device matching critera. To modify the list, replace it by setting this value with a new list. allowedDevices and disallowedDevices are used to determine which devices are allowed to appear in the Joysticks list. Allowed devices in this list will override disallowed devices in disallowedDevices. The only reason to set allowed devices is if you have already set disallowed devices using wide-matching device identifiers, but want to re-allow specific devices using narrow-matching identifiers.
Public propertyStatic memberdisallowedDevices Read-only list of input devices that will not appear in the Joysticks list in Rewired. The GCControllerInputDeviceIdentifier provides device matching critera. To modify the list, replace it by setting this value with a new list. allowedDevices and disallowedDevices are used to determine which devices are allowed to appear in the Joysticks list. To disallow a wide category of devices while allowing only specific exceptions, set allow overrides in allowedDevices.
Top
See Also