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DualSenseTriggerEffectWeapon Structure

Weapon trigger effect. Trigger will resist movement beyond the start position until the end position. Can be used to simulate a gun trigger, for example.
Inheritance Hierarchy
SystemObject
  SystemValueType
    Rewired.ControllerExtensionsDualSenseTriggerEffectWeapon

Namespace: Rewired.ControllerExtensions
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0+fd80194fe28f6b408ce098e98c53850d307c3a32
Syntax
C#
[SerializableAttribute]
public struct DualSenseTriggerEffectWeapon : IDualSenseTriggerEffect

The DualSenseTriggerEffectWeapon type exposes the following members.

Properties
 NameDescription
Public propertyendPosition The ending zone of the trigger effect. [Valid values: startPosition + 1 to 8]
Public propertystartPosition The starting zone of the trigger effect. [Valid values: 2-7]
Public propertystrength The force of the resistance. [Valid values: 0-8]
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See Also