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DualSenseTriggerEffectWeapon Structure

Weapon trigger effect. Trigger will resist movement beyond the start position until the end position. Can be used to simulate a gun trigger, for example.

Namespace:  Rewired.ControllerExtensions
Assembly:  Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
[SerializableAttribute]
public struct DualSenseTriggerEffectWeapon : IDualSenseTriggerEffect

The DualSenseTriggerEffectWeapon type exposes the following members.

Properties
  NameDescription
Public propertyendPosition
The ending zone of the trigger effect. [Valid values: startPosition + 1 to 8]
Public propertystartPosition
The starting zone of the trigger effect. [Valid values: 2-7]
Public propertystrength
The force of the resistance. [Valid values: 0-8]
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