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Joystick Properties

The CustomInputSourceJoystick type exposes the following members.

Properties
 NameDescription
Public propertyAxes The list of Axes. Generally this should not be used. Use GetAxisValue(Int32) and SetAxisValue(Int32, Single) instead.
Public propertyaxisCount The number of axes.
Public propertybuttonCount The number of buttons.
Public propertyButtons The list of Buttons. Generally this should not be used. Use GetButtonValue(Int32) and SetButtonValue(Int32, Boolean) instead.
Public propertycustomIdentifier A user-defined object containing identifying information for this controller. This can be used to match to a controller definition.
(Inherited from CustomInputSourceController)
Public propertycustomName Custom name for this controller, if any.
(Inherited from CustomInputSourceController)
Public propertydeviceInstanceGuid Unique persistent device guid of the controller. Only set this if controllers can be uniquely identified on this platform across application sessions and system power cycles.
(Inherited from CustomInputSourceController)
Public propertydeviceName The device name of the controller.
(Inherited from CustomInputSourceController)
Public propertyextension The Controller Extension.
Public propertyisConnected Determines if the controller is connected.
(Inherited from CustomInputSourceController)
Public propertysupportsVibration Determines whether this joystick supports vibration.
Public propertysystemId The system id of the joystick. This value represents a unique device identifier, either assigned directly by the system or a derived value based on some unique system-defined identifier. Example: If the system provides a string path for a particular device, a long value can be derived from the path by assigining an id to each unique path string.
Public propertyunityId The UnityEngine.Input joystick id (1-based index) of this joystick, if any.
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