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ElementAssignmentConflictCheck Properties

The ElementAssignmentConflictCheck type exposes the following members.

Properties
  NameDescription
Public propertyactionId
The id of the Action being assigned.
Public propertyaxisContribution
The positive / negative contribution for the assignment. (Only used for split axes and buttons.)
Public propertyaxisRange
The range of the axis that is being assigned. (Only used for axis assignments.)
Public propertycontrollerId
The id of the controller that is being assigned to.
Public propertycontrollerMapCategoryId
The map category id of the controller map that is being assigned to. (Optional)
Public propertycontrollerMapId
The unique id of the controller map that is being assigned to. Corresponds to ControllerMap.id.
Public propertycontrollerType
The type of controller that is being assigned to.
Public propertyelementAssignmentType
The type of the desired assignment.
Public propertyelementIdentifierId
The element identifier id of the controller element that is being assigned.
Public propertyelementMapId
The unique id of the ActionElementMap that is being assigned to. Only used if replacing an assignment. (Optional)
Public propertyinvert
Is the axis inverted? (Only used for full axis assignments.)
Public propertykeyboardKey
The keyboard key that is being assigned. (Only used for keyboard assignments.)
Public propertymodifierKeyFlags
The modifiers keys for the keyboard key that is being assigned. (Only used for keyboard assignments.)
Public propertyplayerId
The Player that is being assigned to.
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