Element | 
The ElementAssignmentConflictCheck type exposes the following members.
| Name | Description | |
|---|---|---|
| actionId | The id of the Action being assigned. | |
| axisContribution | The positive / negative contribution for the assignment. (Only used for split axes and buttons.) | |
| axisRange | The range of the axis that is being assigned. (Only used for axis assignments.) | |
| controllerId | The id of the controller that is being assigned to. | |
| controllerMapCategoryId | The map category id of the controller map that is being assigned to. (Optional) | |
| controllerMapId | The unique id of the controller map that is being assigned to. Corresponds to ControllerMap.id. | |
| controllerType | The type of controller that is being assigned to. | |
| elementAssignmentType | The type of the desired assignment. | |
| elementIdentifierId | The element identifier id of the controller element that is being assigned. | |
| elementMapId | The unique id of the ActionElementMap that is being assigned to. Only used if replacing an assignment. (Optional) | |
| invert | Is the axis inverted? (Only used for full axis assignments.) | |
| keyboardKey | The keyboard key that is being assigned. (Only used for keyboard assignments.) | |
| modifierKeyFlags | The modifiers keys for the keyboard key that is being assigned. (Only used for keyboard assignments.) | |
| playerId | The Player that is being assigned to. |