Element |
The ElementAssignmentConflictCheck type exposes the following members.
Name | Description | |
---|---|---|
![]() | actionId | The id of the Action being assigned. |
![]() | axisContribution | The positive / negative contribution for the assignment. (Only used for split axes and buttons.) |
![]() | axisRange | The range of the axis that is being assigned. (Only used for axis assignments.) |
![]() | controllerId | The id of the controller that is being assigned to. |
![]() | controllerMapCategoryId | The map category id of the controller map that is being assigned to. (Optional) |
![]() | controllerMapId | The unique id of the controller map that is being assigned to. Corresponds to ControllerMap.id. |
![]() | controllerType | The type of controller that is being assigned to. |
![]() | elementAssignmentType | The type of the desired assignment. |
![]() | elementIdentifierId | The element identifier id of the controller element that is being assigned. |
![]() | elementMapId | The unique id of the ActionElementMap that is being assigned to. Only used if replacing an assignment. (Optional) |
![]() | invert | Is the axis inverted? (Only used for full axis assignments.) |
![]() | keyboardKey | The keyboard key that is being assigned. (Only used for keyboard assignments.) |
![]() | modifierKeyFlags | The modifiers keys for the keyboard key that is being assigned. (Only used for keyboard assignments.) |
![]() | playerId | The Player that is being assigned to. |