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ElementAssignmentConflictCheck Properties

The ElementAssignmentConflictCheck type exposes the following members.

Properties
 NameDescription
Public propertyactionId The id of the Action being assigned.
Public propertyaxisContribution The positive / negative contribution for the assignment. (Only used for split axes and buttons.)
Public propertyaxisRange The range of the axis that is being assigned. (Only used for axis assignments.)
Public propertycontrollerId The id of the controller that is being assigned to.
Public propertycontrollerMapCategoryId The map category id of the controller map that is being assigned to. (Optional)
Public propertycontrollerMapId The unique id of the controller map that is being assigned to. Corresponds to ControllerMap.id.
Public propertycontrollerType The type of controller that is being assigned to.
Public propertyelementAssignmentType The type of the desired assignment.
Public propertyelementIdentifierId The element identifier id of the controller element that is being assigned.
Public propertyelementMapId The unique id of the ActionElementMap that is being assigned to. Only used if replacing an assignment. (Optional)
Public propertyinvert Is the axis inverted? (Only used for full axis assignments.)
Public propertykeyboardKey The keyboard key that is being assigned. (Only used for keyboard assignments.)
Public propertymodifierKeyFlags The modifiers keys for the keyboard key that is being assigned. (Only used for keyboard assignments.)
Public propertyplayerId The Player that is being assigned to.
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