ElementAssignmentConflictCheck Properties |
The ElementAssignmentConflictCheck type exposes the following members.
Name | Description | |
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actionId |
The id of the Action being assigned.
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axisContribution |
The positive / negative contribution for the assignment. (Only used for split axes and buttons.)
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axisRange |
The range of the axis that is being assigned. (Only used for axis assignments.)
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controllerId |
The id of the controller that is being assigned to.
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controllerMapCategoryId |
The map category id of the controller map that is being assigned to. (Optional)
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controllerMapId |
The unique id of the controller map that is being assigned to. Corresponds to ControllerMap.id.
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controllerType |
The type of controller that is being assigned to.
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elementAssignmentType |
The type of the desired assignment.
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elementIdentifierId |
The element identifier id of the controller element that is being assigned.
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elementMapId |
The unique id of the ActionElementMap that is being assigned to. Only used if replacing an assignment. (Optional)
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invert |
Is the axis inverted? (Only used for full axis assignments.)
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keyboardKey |
The keyboard key that is being assigned. (Only used for keyboard assignments.)
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modifierKeyFlags |
The modifiers keys for the keyboard key that is being assigned. (Only used for keyboard assignments.)
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playerId |
The Player that is being assigned to.
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