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ControllerMap Properties

The ControllerMap type exposes the following members.

Properties
 NameDescription
Public propertyAllMaps Gets all ActionElementMaps in this controller map.
Public propertybuttonMapCount The count of all Button ActionElementMaps contained in this controller map.
Public propertyButtonMaps Gets all Button ActionElementMaps in this controller map.
Public propertycategoryId The id of the Map Category of this controller map.
Public propertycontroller The controller this controller map applies to.
Public propertycontrollerId The id of the controller this controller map applies to.
Public propertycontrollerType The type of controller this controller map applies to.
Public propertyelementMapCount The count of all ActionElementMaps contained in this controller map.
Public propertyElementMaps Gets all ActionElementMaps in this controller map. Alias for AllMaps.
Public propertyenabled Is the controller map enabled? Disabled maps will never return input values for the ActionElementMaps contained within.
Public propertyhardwareGuid The GUID of the controller definition this map is for. This GUID corresponds to the Rewired HardwareJoystickMap controller definition and can be used to identify recognized controller types. This will always be Guid.Empty for Unknown Controllers.
Public propertyid The unique id of this controller map. This value is not consistent between game sessions, so do not store it.
Public propertyisModified Determines if the Controller Map has been modified since it was created. If this is manually set to true, modifiedTime will also be set to the current time.
Public propertylayoutId The id of the Layout of this controller map.
Public propertymodifiedTime The last time the Controller Map was modified since it was created. Returns 0 if the Controller Map was not modified or if isModified was set to false.
Public propertyname The name of this controller map. (This is currently unused and will always be blank.)
Public propertyplayer The parent Player that owns this controller map.
Public propertyplayerId The id of the Player that owns this controller map.
Public propertysourceMapId The id of the original source ControllerMap from the Rewired Input Manager. This is only valid for maps loaded from the Rewired Input Manager on start, not maps loaded via XML or created at runtime.
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