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PlayerControllerabsoluteToRelativeScalingReferenceResolution Property

The reference resolution for absolute to relative value scaling. This is used in conjunction with absoluteToRelativeScalingMode to determine how to scale absolute values to relative values. When absoluteToRelativeScalingMode is set to any of the screen / viewport scaling modes, if the scaling mode is based on the horizontal dimension of the screen / viewport, the horizontal resolution will be divided by the reference X resolution to determine the final scaling factor. For example, if the horizontal reference resolution is 1920 pixels and the current screen / viewport horizontal resolution is 3840 pixels, the final scaling multiplier will be 2, resulting in a doubling of value to compensate for the increased resolution. If the scaling mode is based on the vertical dimension of the screen / viewport, the vertical resolution will be divided by the reference Y resolution to determine the final scaling factor. For example, if the vertical reference resolution is 1080 pixels and the current screen / viewport horizontal resolution is 720 pixels, the final scaling multiplier will be 0.66667, resulting in a reduction of value to compensate for the decreased resolution. [Default = 1920x1080]

Namespace: Rewired
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public static Vector2 absoluteToRelativeScalingReferenceResolution { get; set; }

Property Value

Vector2
See Also