The unity joystick id of this joystick. This value is only used on platforms that use Unity input as the underlying input source.
This value is a 1-based index corresponding to the joystick number in the Unity input manager.
Generally, you should never need to use this, but it is exposed for advanced uses.
Returns 0 if the platform does not use Unity input or if the joystick is not associated with a Unity joystick.
Namespace:
Rewired
Assembly:
Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public int unityId { get; }
Property Value
Type:
Int32See Also