PlayerGetNegativeButtonTimedPressUp(String, Single, Single) Method |
Gets the negative button state of an Action after being held for a period of time and then released.
This will return TRUE only on the frame in which the negative button had
been held for at least the specified time and then released.
This also applies to axes being used as negative buttons.
Namespace: RewiredAssembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic bool GetNegativeButtonTimedPressUp(
string actionName,
float time,
float expireIn
)
Parameters
- actionName String
- Name of the Action
- time Single
- Minimum time the negative button must be held before returning true when released.
- expireIn Single
- Time in seconds after activation that the press will expire. Once expired, it will no longer return true even if released. [0 = Never expire]
Return Value
BooleanThe negative button up state
See Also