PlayerGetNegativeButtonTimedPressUp Method (String, Single, Single) |
Gets the negative button state of an Action after being held for a period of time and then released.
This will return TRUE only on the frame in which the negative button had
been held for at least the specified time and then released.
This also applies to axes being used as negative buttons.
Namespace:
Rewired
Assembly:
Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public bool GetNegativeButtonTimedPressUp(
string actionName,
float time,
float expireIn
)
Parameters
- actionName
- Type: SystemString
Name of the Action - time
- Type: SystemSingle
Minimum time the negative button must be held before returning true when released. - expireIn
- Type: SystemSingle
Time in seconds after activation that the press will expire. Once expired, it will no longer return true even if released. [0 = Never expire]
Return Value
Type:
BooleanThe negative button up state
See Also