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DualShock4ExtensionGetAccelerometerValue Method

Gets the value from the accelerometer and processes it so that 1G = 1.0 and so that coordinates match Unity coordinate system. The value returned could be thought of as a gravity vector and user acceleration combined. If using this value to apply a force in the direction of the vector, invert each axis first. This value represents the last value reported by the accelerometer.

Namespace: Rewired.ControllerExtensions
Assembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public Vector3 GetAccelerometerValue()

Return Value

Vector3
Accelerometer data

Implements

IDualShock4ExtensionGetAccelerometerValue
See Also