Is this Player currently playing? This property is for user use. It is never set to anything but whatever you set in the Rewired Input Manager Player's page for the "Is Playing on Start" field. The only thing that Player.isPlaying affects internally is Joystick Auto-Assignment if "Assign to Playing Players Only" is set to True. One might use Player.isPlaying to flag that a Player has joined in and is active or has quit/lost all their lives, etc. Player.isPlaying does not affect input returned by the Player.
Namespace: RewiredAssembly: Rewired_Core (in Rewired_Core.dll) Version: 1.0.0+fd80194fe28f6b408ce098e98c53850d307c3a32
Syntaxpublic bool isPlaying { get; set; }Property Value
Boolean
See Also