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ReInputMappingHelperGetJoystickMapInstanceSavedOrDefault Method (Int32, Joystick, String, String)

Gets a copy of a Joystick Map. This can be used to view the Controller Map saved in user data if available or the default Controller Map setup in the Rewired Input Manager. The Controller Map will be first loaded from UserDataStore. If none is found, it will be loaded from the Rewired Input Manager defaults. UserDataStore must implement IControllerMapStore or data cannot be loaded from saved user data.

Namespace:  Rewired
Assembly:  Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public JoystickMap GetJoystickMapInstanceSavedOrDefault(
	int playerId,
	Joystick joystick,
	string mapCategoryName,
	string layoutName
)

Parameters

playerId
Type: SystemInt32
The Player id. This is used when loading from UserDataStore.
joystick
Type: RewiredJoystick
Joystick for which to retrieve the map
mapCategoryName
Type: SystemString
Map Category Name
layoutName
Type: SystemString
Layout Name

Return Value

Type: JoystickMap
Joystick Map
See Also