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PlayerControllerHelperConflictCheckingHelperElementAssignmentConflicts Method (ControllerType, Int32, ControllerMap)

Enumerates all conflicts between element assignments on a particular Controller assigned to this Player and any of the assignments on the incoming Controller Map.

Namespace:  Rewired
Assembly:  Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public IEnumerable<ElementAssignmentConflictInfo> ElementAssignmentConflicts(
	ControllerType controllerType,
	int controllerId,
	ControllerMap controllerMap
)

Parameters

controllerType
Type: RewiredControllerType
The type of controller.
controllerId
Type: SystemInt32
Controller id - Get this from the Controller.id property. For Keyboard and Mouse, just use 0.
controllerMap
Type: RewiredControllerMap
The Controller Map whose Action Element Maps will be checked against for conflicts.

Return Value

Type: IEnumerableElementAssignmentConflictInfo
Enumerates the conflicts.
See Also