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PlayerControllerHelperMapHelpermapEnabler Property

Enforces persistent enabled states on Controller Maps in a Player based on user settings. This must be enabled before use by setting enabled to true, otherwise Controller Map enabled states in the Player will be unmanaged. This can be used to make specific Controller Maps be enabled or disabled in a Player, for example when changing game modes that require user input to change. These settings will persist and be inherited by new Controllers assigned to the Player. Enabled states will be sync'd when new Controllers are added, when Controller Maps are loaded, etc. When using ControllerMapEnabler, you should not manually set enabled states on Controller Maps that are managed by this class, but instead change all settings within this class.

Namespace:  Rewired
Assembly:  Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public ControllerMapEnabler mapEnabler { get; }

Property Value

Type: ControllerMapEnabler
See Also