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ReInputControllerHelperGetUnityJoystickIdFromAnyButtonOrAxisPress Method

Returns the 0 based id of the Unity joystick whose button or axis was pressed. -1 if no button or axis was pressed on any joystick. Use this to identify joysticks when using Unity's input system. This has no effect if Unity Input is not handling input on the current platform.

Namespace:  Rewired
Assembly:  Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public int GetUnityJoystickIdFromAnyButtonOrAxisPress(
	float axisThreshold,
	bool positiveAxesOnly
)

Parameters

axisThreshold
Type: SystemSingle
Any axis value below this threshold will be ignored.
positiveAxesOnly
Type: SystemBoolean
Ignore negative axis values.

Return Value

Type: Int32
0-based index of the Unity joystick whose button or axis was pressed
See Also