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PlayerGetNegativeButtonSinglePressDown Method (Int32)

Gets the negative button just single pressed and held state of an Action. This will return TRUE for only the first frame after a negative button press and after the double press timeout has expired. This will never return TRUE if a double press occurs. This method is delayed because it only returns TRUE after the double press timeout has expired. Only use this method if you need to check for both a single press and a double press on the same Action. Otherwise, use GetNegativeButtonDown instead for instantaneous negative button press detection. The double press speed is set in the InputBehavior assigned to the Action.

Namespace:  Rewired
Assembly:  Rewired_Core (in Rewired_Core.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public bool GetNegativeButtonSinglePressDown(
	int actionId
)

Parameters

actionId
Type: SystemInt32
Id of the Action

Return Value

Type: Boolean
The negative button just single pressed state
See Also